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In this new unity version, I think SceneManager is used. But I cant find how to do on level was loaded with SceneManager.

The old way :

void OnLevelWasLoaded(){
// do something
}

When I try the old way I get this:

OnLevelWasLoaded was found on MusicManager This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

I dont know how to use

SceneManager.sceneLoaded();

Dont know what to pass...

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You have to sceneLoaded as an event.

Register sceneLoaded event in the Start() or Awake() function.

SceneManager.sceneLoaded += this.OnLoadCallback;

The OnLoadCallback function will then be called when scene is loaded.

The OnLoadCallback function signature:

void OnLoadCallback(Scene scene, LoadSceneMode sceneMode)
{

}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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