Are you limited to .NET 2.0? In .NET 3.0 or higher, there's the GlyphTypeface
class, which can load a font file and exposes the CharacterToGlyphMap
property, which I believe can do what you want.
In .NET 2.0, I think you'll have to rely on PInvoke. Try something like:
using System.Drawing;
using System.Runtime.InteropServices;
[DllImport("gdi32.dll", EntryPoint = "GetGlyphIndicesW")]
private static extern uint GetGlyphIndices([In] IntPtr hdc, [In] [MarshalAs(UnmanagedType.LPTStr)] string lpsz, int c, [Out] ushort[] pgi, uint fl);
[DllImport("gdi32.dll")]
private static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
private const uint GGI_MARK_NONEXISTING_GLYPHS = 0x01;
// Create a dummy Graphics object to establish a device context
private Graphics _graphics = Graphics.FromImage(new Bitmap(1, 1));
public bool DoesGlyphExist(char c, Font font)
{
// Get a device context from the dummy Graphics
IntPtr hdc = _graphics.GetHdc();
ushort[] glyphIndices;
try {
IntPtr hfont = font.ToHfont();
// Load the font into the device context
SelectObject(hdc, hfont);
string testString = new string(c, 1);
glyphIndices = new ushort[testString.Length];
GetGlyphIndices(hdc, testString, testString.Length, glyphIndices, GGI_MARK_NONEXISTING_GLYPHS);
} finally {
// Clean up our mess
_graphics.ReleaseHdc(hdc);
}
// 0xffff is the value returned for a missing glyph
return (glyphIndices[0] != 0xffff);
}
private void Test()
{
Font f = new Font("Courier New", 10);
// Glyph for A is found -- returns true
System.Diagnostics.Debug.WriteLine(DoesGlyphExist('A', f).ToString());
// Glyph for ? is not found -- returns false
System.Diagnostics.Debug.WriteLine(DoesGlyphExist((char) 0xca0, f).ToString());
}
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