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i made a client and server socket based gui app in which screen is captured and via socket it is transfered to desired listner but i am getting a black out put image a receiver end or client the image is there at server but cannot show it in my client app it just show a black pic?

code as : server

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Imaging;
using System.Net.Sockets;
using System.IO;
using System.Net;

namespace LanMonitoring
{
    public partial class Form1 : Form
    {
      private static Bitmap bmpScreenshot;
      bool start = false;
      private static Graphics gfxScreenshot;

      public Form1()
      {
        InitializeComponent();
        button2.Enabled = false;
      }

      private void button1_Click(object sender, EventArgs e)
      {           
        button1.Enabled = false;
        button2.Enabled = true;
        start = true;

        fillpic();
      }
      public void fillpic()
      {
        bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
        gfxScreenshot = Graphics.FromImage(bmpScreenshot);
        gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy);
        pictureBox1.Image = bmpScreenshot;
        sendbmp(bmpScreenshot);
      }


      private void button2_Click(object sender, EventArgs e)
      {

        button1.Enabled = true;
        button2.Enabled = false;
        start = false;
      }
      public void sendbmp(Bitmap bmp)
      {
        Socket mm = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse(textBox1.Text), 5002);
        try
        {
          mm.Connect(remoteEP);
        }
        catch (Exception)
        {
          sendbmp(bmpScreenshot);
        }
        Image temp = bmp;
        byte[] buf = imageToByteArray(temp);
        mm.Send(buf);
        mm.Close();
     }
      public byte[] imageToByteArray(System.Drawing.Image imageIn)
      {
        MemoryStream ms = new MemoryStream();
        imageIn.Save(ms, System.Drawing.Imaging.ImageFormat.Gif);
        return ms.ToArray();
      }


      public Image byteArrayToImage(byte[] byteArrayIn)
      {
        MemoryStream ms = new MemoryStream(byteArrayIn);
        Image returnImage = Image.FromStream(ms);
        return returnImage;
      }

    }
}

client as:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.IO;
using System.Net;
namespace LanReciver
{
    public partial class Client : Form
    {

      byte[] buf = new byte[5000];
      public Client()
      {
        InitializeComponent();

      }

      private void button1_Click(object sender, EventArgs e)
      {
        backgroundWorker1.RunWorkerAsync();
      }
      public void call()
      {
        Socket mm = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        mm.Bind(new IPEndPoint(0, 5002));
        mm.Listen(100);
        Socket acc = mm.Accept();
        buf = new byte[acc.SendBufferSize];
        int byteread = acc.Receive(buf);
        byte[] rev = new byte[byteread];
        for (int i = 0; i < byteread; i++)
        {
          rev[i] = buf[i];
        }
        byteArrayToImage(rev);
        mm.Close();
        acc.Close();
        call();
      }

      public Image byteArrayToImage(byte[] byteArrayIn)
      {
        MemoryStream ms = new MemoryStream(byteArrayIn);
        Image returnImage = Image.FromStream(ms);
        return returnImage;
      }

      private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
      {
        call();
      }

      private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
      {
        MessageBox.Show("Recieved");
      }


    }
}
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1 Answer

Here's a reasonably complete (albeit quick and dirty) solution:

Server:

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Windows.Forms;

namespace ImageServer
{
    static class Program
    {
        static void Main()
        {
            using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                socket.Bind(new IPEndPoint(IPAddress.Any, 23456));
                socket.Listen(100);
                while (true)
                {
                    using (var client = socket.Accept())
                    {
                        var bounds = Screen.PrimaryScreen.Bounds;
                        var bitmap = new Bitmap(bounds.Width, bounds.Height);
                        try
                        {
                            while (true)
                            {
                                using (var graphics = Graphics.FromImage(bitmap))
                                {
                                    graphics.CopyFromScreen(bounds.X, 0, bounds.Y, 0, bounds.Size);
                                }
                                byte[] imageData;
                                using (var stream = new MemoryStream())
                                {
                                    bitmap.Save(stream, ImageFormat.Png);
                                    imageData = stream.ToArray();
                                }
                                var lengthData = BitConverter.GetBytes(imageData.Length);
                                if (client.Send(lengthData) < lengthData.Length) break;
                                if (client.Send(imageData) < imageData.Length) break;
                                Thread.Sleep(1000);
                            }
                        }
                        catch
                        {
                            break;
                        }
                    }
                }
            }
        }
    }
}

Client (a form with a single button: "button1" and a single pictureBox: "pictureBox1"):

using System;
using System.Drawing;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Windows.Forms;

namespace ImageClient
{
    public partial class Form1 : Form
    {
        private Bitmap _buffer;

        public Form1()
        {
            InitializeComponent();
        }

        private void Button1Click(object sender, EventArgs e)
        {
            button1.Enabled = false;
            ThreadPool.QueueUserWorkItem(GetSnapshots);
        }

        private void GetSnapshots(object state)
        {
            using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                socket.Connect(new IPEndPoint(IPAddress.Loopback, 23456));
                while (true)
                {
                    var lengthData = new byte[4];
                    var lengthBytesRead = 0;
                    while (lengthBytesRead < lengthData.Length)
                    {
                        var read = socket.Receive(lengthData, lengthBytesRead, lengthData.Length - lengthBytesRead, SocketFlags.None);
                        if (read == 0) return;
                        lengthBytesRead += read;
                    }
                    var length = BitConverter.ToInt32(lengthData, 0);
                    var imageData = new byte[length];
                    var imageBytesRead = 0;
                    while (imageBytesRead < imageData.Length)
                    {
                        var read = socket.Receive(imageData, imageBytesRead, imageData.Length - imageBytesRead, SocketFlags.None);
                        if (read == 0) return;
                        imageBytesRead += read;
                    }
                    using (var stream = new MemoryStream(imageData))
                    {
                        var bitmap = new Bitmap(stream);
                        Invoke(new ImageCompleteDelegate(ImageComplete), new object[] { bitmap });
                    }
                }
            }
        }

        private delegate void ImageCompleteDelegate(Bitmap bitmap);
        private void ImageComplete(Bitmap bitmap)
        {
            if (_buffer != null)
            {
                _buffer.Dispose();
            }
            _buffer = new Bitmap(bitmap);
            pictureBox1.Size = _buffer.Size;
            pictureBox1.Invalidate();
        }

        private void PictureBox1Paint(object sender, PaintEventArgs e)
        {
            if (_buffer == null) return;
            e.Graphics.DrawImage(_buffer, 0, 0);
        }
    }
}

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