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[ This is a result of Best Practice: Should functions return null or an empty object? but I'm trying to be very general. ]

In a lot of legacy (um...production) C++ code that I've seen, there is a tendency to write a lot of NULL (or similar) checks to test pointers. Many of these get added near the end of a release cycle when adding a NULL-check provides a quick fix to a crash caused by the pointer dereference--and there isn't a lot of time to investigate.

To combat this, I started to write code that took a (const) reference parameter instead of the (much) more common technique of passing a pointer. No pointer, no desire to check for NULL (ignoring the corner case of actually having a null reference).

In C#, the same C++ "problem" is present: the desire to check every unknown reference against null (ArgumentNullException) and to quickly fix NullReferenceExceptions by adding a null check.

It seems to me, one way to prevent this is to avoid null objects in the first place by using empty objects (String.Empty, EventArgs.Empty) instead. Another would be to throw an exception rather than return null.

I'm just starting to learn F#, but it appears there are far fewer null objects in that enviroment. So maybe you don't really have to have a lot of null references floating around?

Am I barking up the wrong tree here?

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Passing non-null just to avoid a NullReferenceException is trading a straightforward, easy-to-solve problem ("it blows up because it's null") for a much more subtle, hard-to-debug problem ("something several calls down the stack is not behaving as expected because much earlier it got some object which has no meaningful information but isn't null").

NullReferenceException is a wonderful thing! It fails hard, loud, fast, and it's almost always quick and easy to identify and fix. It's my favorite exception, because I know when I see it, my task is only going to take about 2 minutes. Contrast this with a confusing QA or customer report trying to describe strange behavior that has to be reproduced and traced back to the origin. Yuck.

It all comes down to what you, as a method or piece of code, can reasonably infer about the code which called you. If you are handed a null reference, and you can reasonably infer what the caller might have meant by null (maybe an empty collection, for example?) then you should definitely just deal with the nulls. However, if you can't reasonably infer what to do with a null, or what the caller means by null (for example, the calling code is telling you to open a file and gives the location as null), you should throw an ArgumentNullException.

Maintaining proper coding practices like this at every "gateway" point - logical bounds of functionality in your code—NullReferenceExceptions should be much more rare.


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