Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

I have a more general question on working with libraries on with Xcode when building iPhone apps. I've created a framework from a project I've been working on to use some parts of it in other apps. That works pretty good, so far. But I have no idea how to debug into the files included in the included framework.

I hope to get some kind of 'best practice' on that.

Thanks a lot
–f

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
477 views
Welcome To Ask or Share your Answers For Others

1 Answer

There have been a lot of discussions of how best to reuse code with static libraries. I've settled on the method described here by Clint Harris (which I think is what Shawn is suggesting as well). Creating a project dependency in this way automatically compiles the library for your project's target (simulator/device, debug/release) so you don't need four different copies of the compiled library sitting around. It also lets you step into the library source when debugging, as you want. Finally, updates to the library are included in any of the linked projects the next time those projects are compiled (so you don't have to recompile and redistribute the library binary to those projects yourself).


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share

548k questions

547k answers

4 comments

86.3k users

...