I am trying to draw the following image to a canvas but it appears blurry despite defining the size of the canvas. As you can see below, the image is crisp and clear whereas on the canvas, it is blurry and pixelated.
and here is how it looks (the left one being the original and the right one being the drawn-on canvas and blurry.)
What am I doing wrong?
console.log('Hello world')
var c = document.getElementById('canvas')
var ctx = c.getContext('2d')
var playerImg = new Image()
// http://i.imgur.com/ruZv0dl.png sees a CLEAR, CRISP image
playerImg.src = 'http://i.imgur.com/ruZv0dl.png'
playerImg.width = 32
playerImg.height = 32
playerImg.onload = function() {
ctx.drawImage(playerImg, 0, 0, 32, 32);
};
#canvas {
background: #ABABAB;
position: relative;
height: 352px;
width: 512px;
z-index: 1;
}
<canvas id="canvas" height="352" width="521"></canvas>
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