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Working with phoneGap implementing drawing with Canvas. The catch we've run into is that canvas expects specific pixel dimensions. This is fine except that the iPhone 4's Retina display, from a CSS/Webkit POV is still 320px wide, even though technically there are 640 actual screen pixels.

Is there anyway to accommodate the retina display using Canvas on Webkit while preserving compatibility with non-retina displays?

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I sat with the same problem last week and discovered how to solve it -

var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');

if (window.devicePixelRatio > 1) {
    var canvasWidth = canvas.width;
    var canvasHeight = canvas.height;

    canvas.width = canvasWidth * window.devicePixelRatio;
    canvas.height = canvasHeight * window.devicePixelRatio;
    canvas.style.width = canvasWidth + "px";
    canvas.style.height = canvasHeight + "px";

    ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}

Full code on gist, demo on jsfiddle


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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