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I need to implement this:

static class MyStaticClass
{
    public const TimeSpan theTime = new TimeSpan(13, 0, 0);
    public static bool IsTooLate(DateTime dt)
    {
        return dt.TimeOfDay >= theTime;
    }
}

theTime is a constant (seriously :-), like π is, in my case it'd be pointless to read it from settings, for example. And I'd like it to be initialized once and never changed.

But C# doesn't seem to allow a constant to be initialized by a function (which a constructor is). How to overcome this?

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1 Answer

Using readonly instead of const can be initialized and not modified after that. Is that what you're looking for?

Code example:

static class MyStaticClass
{
    static readonly TimeSpan theTime;

    static MyStaticClass()
    {
        theTime = new TimeSpan(13, 0, 0);
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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